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2013年3月13日星期三

Commemorative and limited to Blizzard or deliberately confuse fans said Fudge

"StarCraft 2 (booking)" film "Heart of the Swarm" has been on sale in South Korea. Some players are very excited, but some players are not happy.

Some fans worried about their ability to buy the special edition, others are worried about resale auction after scalpers who snapped up, but there is so much noise hubbub of Blizzard naming strategy games of physical goods.

Blizzard will become special edition "Anniversary Edition" (Keepsake Edition,
소장 ). However, the players are very unhappy, because the "Commemorative Edition" is in fact only two thousand copies of physical copies. Corresponds to the English in Korea, "limited edition" generally "Limited Edition", Blizzard did not use the words "limited edition", so many players scratching their heads.

Kotaku readers Sang Kwon, called "limited edition" is often used to refer to the collection of material on behalf of, in order to emphasize the characteristics of a small amount of supply, and different from the limited edition Commemorative Edition. Generally speaking, the Korean population in the "Limited Edition" and "Collector's Edition" is used to describe something scarce (
한정판 '한정 = limited, = version). Sometimes, however, the "Collector's Edition" is written in Korean, to "콜렉터 에디션" (Kol lec tuz Eh di tion) to refer to the "Collector's Edition".

That is to say, in South Korea, Blizzard called "
소장 " (소장 ) version, but with the English Writing "Collector's Edition." Argument is "limited edition" above. This is where many people tangled.

To see to know, even in the "Diablo 3" Special Edition also "Collector's Edition" (
한정) before write "limited edition" (소장 ).

"Limited Edition" released in the Korean war online, message are the "Heart of the Swarm and dissatisfied. A player message said: "They should be marked as 'limited'." Another said, "This is a misnomer, this is not a 'memorial', but 'limited'."

Others retorted: "So long as this product did not indicate 'limited', I should at any time be able to buy this product." As well as "people live in Seoul did not even have the opportunity to buy this games. "

Of course, this commemorative edition "Lotte Mart and Home Plus retail stores to buy. However, their numbers are still scarce. However, these the copy sales distribution is incomprehensible: a thousand copies of commemorative edition issued in Seoul conference, 3,000 physical copies for sale online, is difficult to estimate the number of retail outlets scattered in other regions.

It sounds extremely confusing. If it is a limited edition, game packaging should be marked "limited edition". If Blizzard wants to stimulate demand through the limited sale, you should let the players line up at the press conference on satisfaction, because they can not wait for this game.

The father of Mario, Shigeru Miyamoto optimistic about online games

Father of Nintendo "Mario" Shigeru Miyamoto said in an interview with The New York Times a few days ago, he was optimistic about the future development of online games.

When asked about the video game industry is now the most exciting thing, Shigeru Miyamoto revealed that after years of hesitation, Nintendo finally decided to enter the field of online gaming. "For a long time the reason why we ignore the online game, because I feel for those who like to enjoy the game, players will limit now we see more and more players through networking with, this created a huge possibilities.

The father of Mario Shigeru Miyamoto

Shigeru Miyamoto believes that despite the the WiiU initial first comprehensive online games than our competitors later, but he was optimistic about the future development. "We still firmly believe that the the WiiU will become the core of the living room entertainment, the whole family will be sitting in one or playing or watching. Course in the short term, I would like to wait and see and then take a look at, but the long-term point of view, I am not worried."

In addition, Shigeru Miyamoto also admitted that the the WiiU current software lineup and unsatisfactory. "We have many new ideas and interesting new ways, with the development team more familiar with the hardware features, more features will be able to create a game. Currently we are put in resources."

2013年3月12日星期二

E-Sports: 2013 Warcraft 3 clan update Rank 15-11


Warcraft player points system ranking has brought us, WCG China finals seven consecutive years of the referee - Ba Jin, and for us to bring the 2013 Warcraft 3 amateur team rankings. The list will be posted in the form of, starting from 50 updated from time to time until the list is complete. 

50-11 first updates the current list has been completed, the list is not just for the current staff strength of the clan, status and achievements in the history is an important integral factor. 
We can focus on the Sina microblogging - competitive rankings to learn about the latest ranking information. Microblogging Address: http://weibo.com/u/1135796211 

15: Ads Team 
Ads, Asian Dragon clan, originated in Europe Overseas Chinese clan, clan highly controversial, won WRL twice Runner-up of the third season, and and four consecutive participated CWCL super group the UL third season race representatives ADs . shampoo, Ads.86, Ads.Chao. 

14: Linyu clan 
Linyu, another veteran clan, multiple season in CWCL super and RTB hard work and won the the CWCL Championship and UL1 the representatives Linyu_Kenshin (WE.JN), LinYu_xiaoC (WE.09.xiaoC), LinYu_APM0, LinYu_CY , LinYu_Last, Linyu.Saya, Linyu.Ciwei. 

13: N-Life clan 
N-Life clan Fly home team had more than one season to participate CWCL super well the the UL first level league representatives of N-Life.Fly100% (Mouz.Fly100), the N-Life.he (tyloo.he), N -Life.dx (wNv.dx), N-Life.Fangzi, N-Life.Show, N-Life.K, N-Life.BN13 + like. 

12: BOX clan 
BOX, Xian regions clan, won TTB champion, last season's runner-up CWCL 8, PCGL second stage and the finals of the runner-up. Representatives of the famous Xi'an Five Rats Milk_BOX (WE.09.Milk), oldsnake_BOX, Highly_BOX, ErupTr_BOX, Kid_BOX. 

11: EK clan 
The EK clan, the former PCG station team, after BOX part of the elite amateur Barcelona won CWCL 11th season, third place, three stages of the fourth PCGL the name and WPTL League. Representatives EK.DJ (UST.DJ) EK.Mike EK.Sky300% EK.daxi, EK.Vilai. 

Scoring rules: 
1. Recorded the RTB, UL, CWCL, PCGL, WPTL, TTB, WRL season game each team scores 

2. The the the RTB, UL, PCGL playoffs, WPTL playoffs super group, CWCL Telecom, TTB to 100 points, that is, the first 100 points, second place 90 points, third place 80 points, 10 Classification 10 push. 

3. WRL 80 points from the first 80 points, second place 72 points, third place 64 points, the 10 8 Classification push. 

4. Group B champion Championship CWCL only in mind, the telecommunications group champion for 50, Netcom group champion for 25 points 

5. The Netcom Super group CWCL for 50 points from the first 50 points, second place 45 points, third place 40 points, and only remember the top three. 

6. PCGL, WTPL the first stage, the second stage of points to 50 points from the first 50 points, second place 45 points, third place 40 points, 10 points 5

2013年3月4日星期一

Guild Wars 2 Development Team is Full of Confident to Capture Chinese User Group


ArenaNet team visited China's Internet cafes and found that the user more biased in favor of playing competitive class online games, Jason Roberts said "many MMORPG is still a traditional game modes, Daguai upgrade to dominate the game, the repeatability of the players in the game too more, these repetitive things do not have a sense of accomplishment for the players, Instead, players need to take a long time to complete tasks, collect equipment, and a lot of players do not have enough game time, which determines the the game cafe users preferred more more casual or competitive games, but Jason Roberts firmly believes that "Guild Wars 2" full confidence into the cafe user groups, "the concept of" Guild Wars 2 ", we hope will be able to experience the very short period of time the players enter the game innovative things, "Guild Wars 2" allows players to get more entertainment, more fresh stuff in the game, we let game players jump out of the traditional mode of thinking, a dynamic game world for players to shape. "



Unique server architecture model to adapt to the user's operating habits of Internet cafes in China.

"Very few cafes in the United States, of course, there is no special cafe management software." Jason Roberts for unique cafe management software under the control of the mode of operation of the computer in the Internet cafes are very curious. "Every player finished using the computer shut down, can not leave their the operation traces and personal information, this model is no doubt a very powerful means for the protection of users' privacy and information security."

The ArenaNet team found, many Internet cafes to take all the "hard" mode, the data directly from the server will be read into memory. For this mode of operation, the system engineer Jared Chavez Guild Wars 2 version of the national costume may this unique login interface and server architecture model to adapt to the user's operating habits of Internet cafes in China. He also personally experience the games login screen in order to understand the the receiver habits of the Chinese players for game information needs.

Depth of Chinese culture, the Chinese players will have exclusive experience
Visited, ArenaNet team through on-site asks the player to understand cafes player gaming habits, Jason Roberts said that "in terms of MMORPG games, we asked Internet cafes playing the type of game they have a strong interest and demand for the PK. (the Chinese players PK that money hit the ah) for PVP Of course, we are very important, we have a dedicated PVP team need to strengthen this aspect of the global server strengthening the future may to the development of e-sports direction. many players to foreign players do not want to play for such "international" works, "and the rest, we have assured the players that the rhythm of the Chinese version of the update will achieve global synchronization. '

Meanwhile, ArenaNet team also confirmed that, from a design point of view, "we have been principle is hope that the Chinese players have a proprietary exclusive experience, rather than what is life and life imitate foreign version, so we have to listen to the views of the Chinese players and feedback, which is very important to us. "

Finally, ArenaNet team said, "this trip is to learn the Chinese players how to think, we have always considered the player to experience is a top priority. We will be targeted to make some teaching to guide the players to feel. Now I can not tell you specifically how to do, and since last detailed plan has not come out. still want to multi-channel aspects to understand the needs of more Chinese players, and then make a final conclusion. "

Cafes through research, field trips, in-depth discussion with the local players to understand the unique habits of the Chinese players, ArenaNet team rewarding. These research results will help "Guild Wars 2" national dress localization. "Guild Wars 2" R & D and operations teams will continue to concern the feelings of the Chinese players, and strive for the unique experience of the Chinese players bring unprecedented.

Guild Wars 2 Will Be Published in China


"Guild Wars 2" R & D, the R & D team from North America ArenaNet sent a delegation to China, and Agent KongZhong a week-long exchange, the two sides "Guild Wars 2" in localized content, commercialization mode of operation The other aspects were discussed in depth. To further in-depth understanding of the Chinese online game users market, by the end of December, ArenaNet team personally went into China's Internet cafes, to understand the cafes the status quo and the demands of the Internet cafe users after a addiction when Chinese netizens.




"Guild Wars 2" production team not only for the game to keep players first guidelines also very concerned about the basic hardware environment for the client online demonstration of professional standards, as well as an excellent production team has meticulous spirit. The R & D team to visit Internet cafes, game director Jason Roberts team leader, including the program director, chief designer, a member of the technical and artistic groups, and members of other related items.

High-end network clubhouse from a busy street, to some cheap cheer cafes, ArenaNet team this point a number of strings visit, for different grades cafes hardware configuration and scale fully understand. Visit, Game Director Jason Roberts and main program Eric Rane to the Internet cafe managers asked some basic questions, such as broadband access speeds, cafes average age of the players, and the time to stay in the cafe. Jason Roberts also asked about some of the habits of the players playing Internet cafes to play online games, for example, in the game when there are no open chat habit, a habit not open the website information in the game, and what kind of view for third-party plug-ins and so on. Provide better gaming experience to better serve China's Internet cafes players, has been a research and development team of the visited most concern.

Are You Hungry?

In the great Guild Wars 2, we don't need to keep a fast pace to kill monsters from time to time. While, we can cook several dishes for ourselves when we feel time and want to have a rest. Before enjoying the delicious dishes, we need to gather some materials. Now, let's see what materials we need to prepare when we need a regulated dish.


Cinnamon pinwheels 

Materials
Cinnamon pinwheels - GW version
Ingredients (makes 16 bites):
250 g flour
125 ml water, lukewarm
15 g melted butter
Sugar
Cinnamon

Tomato soup 

Materials
Tomato soup
Ingredients (6 servings):
800 ml poultry stock (from a cube or homemade) or vegetable stock for vegan version
800 g tomatoes
1 tblsp sugar
1 large onion
3 cloves of garlic
Vegetable oil
Salt and pepper to taste
100 ml cream, milk, or sour cream*
50 g butter*
60 g flour*